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Sometimes it's best not to know how the sausage is made. Still corporate, but with a touch more humanity. Maybe these were nicer offices reserved for the higher-ups. These offices look bright, naturally lit, and there are even a few plants livening the place up.
#Fantasy general 2 archive
The only archive footage I found that bucked the trend was of SNES-era Nintendo. Now they just have flat screen TVs instead of CRTs. According to a Japanese friend who works in the games industry, they haven't changed much at all either.
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Resident Evil 4, Metal Gear Solid, Devil May Cry-all made in the same kind of boring, soulless office. It's a fascinating snapshot of a moment in gaming history. A grey, featureless office haphazardly cluttered with giant CRT screens, monolithic Dreamcast development kits (I'd kill for one of those), and so many controllers. In a July, 1999 TV special about the making of Shenmue, we get a look at where Yu Suzuki's martial arts epic was made. I suddenly became obsessed with seeing the beige Japanese offices where my favourite games were made, and each one was more unremarkable than the last. This discovery sent me down a rabbit hole. Related: I'm Already In Love With Pentiment, A Historical Murder Mystery From The Director Of Fallout: New Vegas How the hell did these people get into the headspace to make a game like that here? I suppose it is a nightmare in its own blandly corporate way. Not a bright, fluorescent maze of cubicles painted in shades of sickly hospital green. A dark room lit by candles with Akira Yamaoka's music drifting spookily through the air. I don't know, maybe I was expecting something more atmospheric. In this making of documentary we catch several glimpses of the Konami offices where Team Silent made horror history, and it's incredibly underwhelming.